They can gain gold from fallen humanoids and food from predators, they gain a damage bonus fighting outside their territory, and they are faster at taking down and conquering enemy territory. With huge offensive bonuses, Fenrir is a clan that thrives when constantly at war, as long as the was doesn't come to their turf. For example, “Market” or “Trading post.* ACommanderIsYou: ** ''Fenrir'': Spammer/Brute/Anti-Turtle.
And in the place where another clan would build a “Brewery”, you can build some other building. It is possible to get by with the construction of the Brewery, which produces Happiness.
#Boar clan northgard free#
Easily located free places for the “Villagers” there are no special problems with the “Happiness”. Less have to be distracted by the construction of the “Houses” and their improvements. And in terms of population growth, the clan is quite competitive. With the development of the “Boar Clan” great difficulties do not arise. At the same time, the passage time for invading the enemy territory will be reduced and it will be easier to recapture the weakened territory from the enemy clan. Thus, you can crank out a maneuver in which the enemy army will be busy with another matter. Since the enemy clan managed to defend its territory and kill the “Boar of the Giant”. But in our case, such a plan could be created only once. Enter the army and the Voivode from the other side. Wait until the enemy hero and his army go to deal with our boar. With the help of the clan “Relics”, you can summon the “Boar of the Giant” to enemy territories, if they have territory with the “Forest”.
As a result, “Ax Throwers” will be able to attack the enemy by 18 units per hit.īut there is no big trick. And of course, improve the Ax Thrower Camp building, which will increase the attack by + 5%. And explore the tools in the Forge, increasing the attack by + 30% with the Ax Throwers. In Giving, you can explore the Combat Strategy, which gives + 5% attack. The “Boar Clan” in the army has practically no advantages whatsoever, everything is standard. But other clans that have Voivods can explore similar improvements. If we improve all possible research for the hero, then his attack will be 24 units, and the defense will be 16 units. The Voivode has 75 health and 10 defense. And in the “Giving” there are no military clan special improvements, everything is standard. By its characteristics, it practically does not differ in any way from the “Governor” of other clans. The clan hero is considered the Voivode, who can be hired at the Training Camp. And it increases the production of the building “Altar Konugov” also by + 50%. And if there are territories with forests and swamps, then “Happiness” increases by another +1 unit. Over 3 territories, Happiness increases by + 1 Unit. Happiness rises for colonized territories. At the same time, neutral peoples begin to accept any resources, and from trade with them, “Happiness” increases by +1 unit.Īs a result, there is no shortage of Gold and no shortage of resource production.īuildings that are not improved bring +15% more production. Increases the healing rate of the wounded population by “Shamans” by + 20%.Īfter the study, trade routes open up with neutral nations on the Trade Route. At the same time, production itself at + 5% increases from one “Shaman” and sums up if there are not many “Shamans”. “Shamans” give + 5% to production in the territories where the “Shaman’s House” is built and + 10% to production of “Tradition”. And it increases the production of resources by + 10% in the swamp, forests and territories where there is fish. The study reduces hostility in the surrounding area by 70%. Reduces wood consumption for construction – 50%. If neutral tribes destroy the enemy clans, then you can be left without an additional source of income “Gold”. Given this point, you need to appreciate neutral tribes and, if possible, try to protect them.